On Mon, 2011-11-21 at 20:35 +0100, Nick Copeland wrote: > > From: [email protected] > > On Mon, 2011-11-21 at 18:59 +0000, [email protected] wrote: > > > I'm no gamer but even I know games can be have been written in > java. > >> Minecraft springs to mind. A very interesting 3d block game. > > > > The one famous for having almost artistically primitive graphics? > Yes, and those sample accurate synchronised loops. > And that realtime UI response: build something now and know that > even dalvik will have responded to it by nightfall.
That kind of "realtime" (i.e. "fast enough") is not the same kind of synchronous hard(ish) realtime we need in performance and production software. > I think somebody already suggested this thread be moved to another > list. There is no language nor transport that suits all solutions, > expecting > Java and a Browser to be an ultimate panacea is being hopeful at best. Indeed. Writing DSP in either is unwise, which is why virtually nobody does it. As for UIs, there is precisely one "platform" available by default on almost all devices: the browser. Period. How much a bunch of Unix curmudgeons or Java fans dislike that fact doesn't change it, any more than me disliking blue changes the colour of the sky. -dr _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/listinfo/linux-audio-dev
