David Robillard-4 wrote: > > Branch per sample, eeck... > -dr >
Yes - but as this reverb is inside the realtime emulation of an electronic (vox continental) or electromechanical (hammond) organ where I do hundreds of operations and a lot of branches to create each little sample these few more branches don't make a difference. OTOH my connie project should be a toolbox to check out different approaches to solve one problem on different platforms. The first solution was to add 1e-20 - but hey this is only a quick hack and we're done. As I wanted to learn something from struggling with dsp algos my next try was the processor support for denormals - but this wasn't available in older PIII without sse2 so I created a diy daz. The test showed no big impact on cpu usage compared with the 1e-20 solution so I was happy. :) Ciao, Martin -- View this message in context: http://old.nabble.com/Floating-point-Denormals%3A-C%2B%2B-and-Waf-tp34245224p34249634.html Sent from the linux-audio-dev mailing list archive at Nabble.com. _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/listinfo/linux-audio-dev
