On Thu, 2012-08-23 at 20:04 +0000, Fons Adriaensen wrote: > On Thu, Aug 23, 2012 at 03:57:50PM -0400, David Robillard wrote: > > > Anyway, since I have failed to get an opinion out of you one way or the > > other, and you wish to end this thread, I will assume the thing to do is > > just fork the plugins and change their interface appropriately to be > > more sensible outside of AMS with no regard to backwards compatibility. > > I think that is the best thing to do, and probably should have stated > that earlier.
Fair enough, done > BTW, I didn't want to end the thread, but you suggested > it was getting too long, so... Nah, I just think it's kind of funny how much it snowballed from my original intentions. Ah, mailing lists :) > > They are currently attributed entirely to you, and "fomp" is a cute > > quasi-acronym for "Fons' Modular Plugins". I can change this if you do > > not wish to be associated with them whatsoever. > > They are GPL licensed IIRC, so as long as you follow the rules, > no objections ! Sure. Naturally I only meant in user visible ways, of course I would never do such a thing for the copyright stuff. Another thought on the more artistic side of things that occurred to me last night: isn't making the computer a cheap version of an analogue synthesizer much the same as making a synthesizer a cheap version of other instruments? I think the most exciting thing about computers is the unique possibilities they bring as an instrument unto themselves. Things like plugins with pretty pixmap UIs designed to look exactly like some box with knobs on it has always struck me as silly, and missing the point. Emulation at the module level (not including UI) like in this case is nice, because.. well, some modules (like Moog filters) have a particular desirable sound, and the whole point of modular systems is you can hook up whatever bits you like. However emulation at any 'higher level', to me, is just forcing the computer to be a cheap version of physical instruments. Futzing about with knobs and wires on a screen more than you have to is just limiting. Maybe this will become less true as touchscreens become more pervasive, but at least from a UI perspective, a lot of this blind emulation of physical things on a screen is terribly unusable with a mouse. Sonically.. I'm not sure. I suppose anything FFT based is pretty inherently a 'computer' sound... granular synthesis? Those perfectly tuned "FM" (actually phase modulation) sounds more or less require digital precision... Perhaps this is an idea that applies more to UI, and the sequencing side of things, than sounds, since these machines can create pretty much any sound imaginable anyway... -dr
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