> Date: Mon, 1 Sep 2014 15:07:32 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [LAD] Software sound
> 
> Hi Nick,
> Sounds interesting, but also rather vague. 

Vague? Yeah, I could go along with that. The thing is, how do you describe a 
sound quality in words? I have heard people compare filter variants as 
'fruitier' or 'squelchier' than others. 

Whatever words do it for you, take them. The alternative is not that difficult: 
rig up a synth that can select between Chamberlain and other filter algorithms 
and listen to them. They all have really different qualities and personally I 
don't think it is as simple as adding sub-harmonics. 

> If the differences between Moog and Chamberlin are subtle, then Moog isn't 
> worth its extra CPU cycles.

Again, you have to decide that for yourself, I would definitely rate Fons' and 
Huovillainen's algorithms as more than worth the extra CPU but I accept that it 
is subjective. There are plenty of cases where using a Chamberlain in a synth 
that is buried in the mix will hide its deficiencies. Use it as a solo/lead 
instrument and it will be lacking.

> 'Warmth' depends on the lower harmonics. If you are aiming for warmth then 
> start with a base signal with more lower harmonics, e.g. a square wave i.s.o. 
> a pulse. Also equalizing and a suitable 
> amplifier are important. And the ultimate way to get warmth is to add a small 
> amount of 1/2 or 2/3 harmonics. In software this is easy, for real 
> instruments it's impossible!

I don't think this really works, it is akin to just lowering the input signals 
by some given divisor. It does not address the non-linear aspects of the filter 
and it does not address how the irregularities of the filter change over the 
cut-off range whilst it is being driven by a modulation signal 
(env/pressure/etc) - these are both aspects of the above algorithms that are 
not addressed by Chamberlain filters.

Can't help you with your questions on input signals, frequencies, etc. I don't 
have them and I refer back to describing a sound as to whether these parameters 
are relevant. I used to be a musician playing in bands, then later started 
writing software. A few years down the line I used to records stuff, look/edit 
the sampled waves and got to the point where I would think 'man, you have to 
come and look at this sound!'

At that point I gave up on being a musician. When I stopped getting my ears 
around the sound then making music lost much of its charm.....

Nick
                                          
_______________________________________________
Linux-audio-dev mailing list
[email protected]
http://lists.linuxaudio.org/listinfo/linux-audio-dev

Reply via email to