On Fri, Jun 08, 2001 at 12:01:34AM -0400, Paul Davis wrote:
> the engine always makes the frame time available. thats the only sort
> of time we can establish, but even that relies on having a client that
> can tell the engine. in order:

How?  I don't see it explicit in the API.  And what exactly is frame
time?  How is it different from sample time?

Oh, another thing: I see audioengine_port_lock in the API, but no
unlock.  Can you explain..?

Just curious.

Thank you,
Simon.

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