On Wed, Jun 13, 2001 at 01:34:04PM +0200, Remco Poelstra wrote:
> 
> Do you mean specifying walls and calculate the reflections points and then
> calculate distance and so on?
> In that case I've once writen a Pascal program, that did that. You might
> want to look at it for inspiration for how to implement the algorithm (I
> can not garantuee that it's a clever algorithm I use, but i works.)

I was going to use it for plate reverbs, but I'd be interested to see the
code. The problem is reclaulating hte parameters when you move the
actuators, without causing major realtime problems.

- Steve

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