>If they are, this undo splitting should be available on every editor >already (at least for GLAME). But thinking of it - if you want to have >a "undo last operation done on the range the mouse/marker is at" >operation, it should be a matter of minutes to implement this in GLAME, >too (the information is all there).
*that's* impressive. what kinds of data structures are you using to maintain the edit history? what happens to the edit history when you carry out a "localized" undo like that? is GLAME region based? i can't recall ... --p
