>If they are, this undo splitting should be available on every editor
>already (at least for GLAME). But thinking of it - if you want to have
>a "undo last operation done on the range the mouse/marker is at"
>operation, it should be a matter of minutes to implement this in GLAME,
>too (the information is all there).

*that's* impressive.

what kinds of data structures are you using to maintain the edit
history? what happens to the edit history when you carry out a
"localized" undo like that?

is GLAME region based? i can't recall ...

--p

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