Hi, 
I am about to begin a project of a sound editor written in Ada. I've got
a question about memory management of samples.

To treat big samples (40Mo for example) is it judicious to load the
whole file in only one buffer ?
If i want to insert an other sample of 5 Mo in the medium of the buffer,
should i cut the sample into a linked list of block memory, or should i
make a realloc() and a displacement of data in the block ?

Is there interesting link on the web about algorithms used by sound
applications ?

Thanks.



 
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