Hi, I am about to begin a project of a sound editor written in Ada. I've got a question about memory management of samples.
To treat big samples (40Mo for example) is it judicious to load the whole file in only one buffer ? If i want to insert an other sample of 5 Mo in the medium of the buffer, should i cut the sample into a linked list of block memory, or should i make a realloc() and a displacement of data in the block ? Is there interesting link on the web about algorithms used by sound applications ? Thanks. ______________________________________________________________________________ ifrance.com, l'email gratuit le plus complet de l'Internet ! vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP... http://www.ifrance.com/_reloc/email.emailif
