>Only latency sensitive program I made is rtEq where biggest latency source >is FFT size (usually 75% overlap and 8192 point FFT).
i don't believe its common practice to use FFT for real time EQ. its perfectly possible to use delay lines to accomplish high quality EQ with much lower latency than FFT. thats certainly what 90%+ of all VST/DirectX EQ plugins use (there was a discussion about this on vst-plugins recently) --p
