>lets swap back to interesting stuff. This "Still..." thread sucks. >So I just added some documentation to glame about "How to make funny >realtime networks". We recently had lots of fun at a party doing >some Mickey Mouse Effect on the voice or creating a network that >loops a sample input. So you can do sort of voice drum loops, I think >we already had that a the Linuxtag. In the meantime though I have >less problems with dropouts. Using my SBAwe32 for sampling and my >SBLive for output, I can use framesizes of 64. And that with >the multithreaded approach of glame. So that's not too bad.
its getting increasingly difficult to distinguish GLAME's goals from the successfully realized goals of jMax, other than the inclusion of an editor in GLAME. are there are any other substantial differences? --p
