Hi Paul,

at first thanks a lot for the already useful document. Whay about feeding the example 
source through :
   http://webcpp.sourceforge.net/
If you look fro just very simple noise generation, I would suggest square or saw waves 
like

//-- square
int sample=MAXSAMPLE;
int ct=HALF_WAVE;
//-- some loop
while(...) {
   *(out++)=sample;
   if(!(--ct)) {
     sample=-sample;
     ct=HALF_WAVE;
   }
}

For a example the corect synthesis frequency won't matter.
To answer you questions:
I reagrd the first section "Understanding Audio Interfaces" as very important. It good 
to
bring the critical parts to a early attention. I one starts thinking too late about
latency and things like that, chances are good the the whole design has to be redone.
I gues a few midi examples would be great too, but thats a differen issue.

Stefan
-- 
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