Hi all,
I have two questions

1)
in many documentation on web (and so in ossguide.pdf) I read that is 
possible use ioctl calls with SNDCTL_DSP_GETISPACE or 
SNDCTL_DSP_GETOSPACE to obtain information about output and 
input buffering. Is it right?

Later i read that these two calls permit to writing non-blocking 
applications.

To do a playback of a soundtrack I use SNDCTL_DSP_GETOSPACE 
and It works well.
In the field "bytes" of the structure "audio_buf_info" there is always the 
number of byte that i can write without blocking the application.

After when i write code to do recording of soundtrack I want to use 
SNDCTL_DSP_GETISPACE but many times I obtain that the field 
"bytes" of the structure "audio_buf_info" is = 0. When it's  != 0 I have 
only one or two fragment available on 32. Is there a explanation?

2)
If to do the playback/recording of a soundtrack I use another thread,
is it necessary use SNDCTL_DSP_GET{I|O}SPACE too? 

I see the code of player/recorder of raw file rawrec-0.9.97.tgz it's use 
some thread and never call ioctl with SNDCTL_DSP_GET{I|O}SPACE 
but it works fine.

bye all
Lucia

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