On Wednesday 08 January 2003 11.49, Steve Harris wrote: > On Wed, Jan 08, 2003 at 12:23:23 -0800, Tim Hockin wrote: > > > I dont think that matters, eg. my favourite exmaple, the gong > > > synth. If you issue a voice on it will initialise the gong > > > graph in its stabel state, and when you sned a velocity signal > > > (or whatever) it will simulate a beater striking it. > > > > I'd expect it to work quite differently. I'd expect it to > > initialize a stable state, and whenever a VOICE_ON comes in, > > latch the velocity, beater-hardness, and strike coordinates. > > Perhaps damping would be a continuous control. > > > > Each new strike would be a VOICE_ON and each new strike would > > affect the global graph. Really it is monophonic. Each new > > voice inherits state from the prior voice. > > That doesn't properly represetn how it works though, I would expect > VOICE_ON to map to a new gong instance.
That means you can't strike a vibrating gong again...? Not quite following here. //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---
