On Tuesday 21 January 2003 23.04, Will Benton wrote: > On Tue, Jan 21, 2003 at 09:57:59PM +0000, Steve Harris wrote: > > On Tue, Jan 21, 2003 at 10:00:13PM +0100, David Olofson wrote: > > > As to AU, I think the use of Objective C is a serious obstacle. > > > I also dislike the way they handle scheduling, and the general > > > lack of consideration for API overhead... But that's another > > > topic! > > > > I dont know that much about AU. I like objective C, but it has > > some performace issues. In some ways it would make sense for > > linux to support it, it would make porting plugins between MacOS > > X and Linux easier, especially if you can make X11 guis for it. > > AU does not use objective-C -- the API is C. CoreAudio and > CoreMIDI are somewhat accessible from ObjC, but all GUIs for > AudioUnits are written in Carbon, which is a C/C++ API.
The very AU interfaces looked a *lot* like Objective C to me in the docs, but maybe I wasn't reading carefully enough... //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---
