I'm rewriting the audio and control I/O code right now, and I'm adding ALSA 0.9 audio and MIDI support while I'm at it. ALSA 0.5 support will probably be ditched in the process, as I can't test it, and don't care much. OSS I/O and SDL audio output will still be there.
The new design is based on a common device struct for all I/O devices, and drivers and APIs are supported by adding implementations behind that, C++ polymorphic style. I think this will make it a lot easier to add support for other I/O APIs. It also comes with a string based selection interface that can easily be hooked up to the command line, config files or whatever. //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---
