On Tuesday 28 January 2003 09.49, David Olofson wrote: [...] > With 16 delays and exponential or exponential +/- Golomb ruler, it > sounds great for "normal" sounds, but has some problems with > transients; it's not dense enough. However, with these uneven delay > time distributions, it doesn't sound metallic at all. It rather > turns the transients into some sort of "noise" (sounds like random > granular synthesis, basically), that soon becomes this "shhhh" most > of us desire.
Waitaminnit! A bunch of comb filters in parallel shouldn't be able to do that, should they? I mean, the density explodes over time, but with pure comb filters, it should remain relatively constant, right? Am I missing something, or do I have bonus feedback in my comb filters? :-) (I'll check later, but I need to work for money now. *urgh*) //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---
