> The Big Question(tm): > How can we avoid redundant work? > > My (somewhat utopious) suggestion: > maybe we should think in components that use/modify > a common > datastructure/model.
I like the sound of that. There shouldn't be any code that we share. Because we all have different styles, goals, languages and even licenses. An open standard would be better as it includes the commercial software developers among us (like me). I think the bulk of redundant work is on standard effects or modules. We don't want to define anything as to how the modules work with each other, but maybe draft some sort of a file that compliant programs either a) convert to code and integrate into the app at compile-time or b) can open as "modules" if it's a modular synth. For example, it's hard to design a filter. At least I think so. So someone else designs one and releases it under _whatever_ license they want. If the license fits your app, you can use some sort of tool that will convert this file format to code in your language of choice and insert in the right place automatically. Whether or not your app fits the correct license, you can also allow your app to open these files. I also already devised an xml-based format for modular synth patches. It needs some work if it's to be an open standard. It containts a lot of elements that only make sense w/ my app (i.e., it expects features that my app has that, to my knowlege, no other app has yet). But, like I said, I think the most redundant work is for stuff like filters, oscillators and so forth. I probably won't benefit too much from this as my app isn't open source (i'm releasing the midi implementation in it, however, as an lGPL lib) unless people release some files under BSD ;) maybe i'll release some stuff from the app, but not the app itself as open source.... hmmm... __________________________________________________ Do you Yahoo!? Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop! http://platinum.yahoo.com
