'Frank Barknecht' wrote about 'Re: [linux-audio-dev] [ANN] Lemux version 0.1' - Sun, Sep 14, 2003 at 04:46:34PM CEST > Hallo, > Joost Yervante Damad hat gesagt: // Joost Yervante Damad wrote: > > > Lemux is a collection of (GPL) LADSPA instruments based on devices from the > > openMSX emulator and other sources (e.g. sidplay2). > > Wondergreat! I've been hopeing for some oldskool sid plugins for some > time... ;)
Great! > Compiling it was a bit tricky: It was looking for siddefs.h which I > created by running configure/make in resid, then copying it to the > top directory. Strange, it works out of the box for me. Maybe I have some libsidplay-dev installed or something, which hides a dependency. I must plead guilty for refusing to use automake/autoconf, because I used it alot and it always ended up doing more harm then good, and anyway, the source is supposed to be "selfcontained". > I just shortly tried MUSICDrum and SCC in Pd using the plugin~ external > where they did load fine, but whatever I tried I couldn't get sound > out of MUSICDrum. It gave messages like: > > writeReg e,30 > BD ON > HH OFF > SD OFF > TOM OFF > TOP-CY OFF > writeReg e,20 > BD OFF > HH OFF > SD OFF > TOM OFF > TOP-CY OFF > > so I suppose it basically is working. Maybe I use it in a wrong way? > I don't have AMS installed, maybe I should to test the examples... MUSICDrum for some mysterious way doesn't give any output. I still need to dig into that deeper. Thats why it is listed on the website under "not working yet". > I just set BD volume to around 10 and frequency to around 100 Hz, then > gave the BD audio in either a constant 1 as audio data or a const. 0 > to turn it off... > > I had more luck with SCC but the scaling of the audio output is very > unusual. Normally (== swh-plugins) I get output in the [-1,+1] level, > but SCC is about 100 or more times louder. Preset selection works, it > does make sound, just too much of it. Yeah, if [-1,1] is the "normal" output range, I should adjust all plugins for that. I never programmed audio before, soo there might be some more "obvious" mistakes in the code. Maybe that is because AMS works with voltages :) Just to be sure, currently "fully" working are: SCCChannel (e.g. from Konami games) PSGChannel (the standard sound chip from MSX) MUSICChannel (the FM OPLL chip from MSX-MUSIC) SID gives sound, but I don't get "nice" audio out of it, but I'm no C64 guy, soo that might explain it. Thanks for the feedback, Joost
