On Tuesday 07 October 2003 03.47, Ivica Bukvic wrote: [...] > 128 bytes in 44100Hz sampling rate = 3ms > 128 bytes in 88200Hz sampling rate = 1.45ms > 128 bytes in 176400Hz sampling rate = 0.725ms
Try 16 bit stereo instead of 8 bit mono. :-) (That is, 128/4 = 32 *samples* per fragment.) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality -----------------------------------------------. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time effects, scripting,... | `-----------------------------------> http://audiality.org -' --- http://olofson.net --- http://www.reologica.se ---
