On Sat, Jan 17, 2004 at 12:13:42 +0100, Dave Griffiths wrote: > > A system like this for describing plugin GUIs using XML, PNGs and OpenGL > > (but extensible in C + OpenGL) is on my list of future projects, but > > wether it will ever get to the top is another matter. The general > > lack of interest in linux UIs, and lack of skilled graphic designers > > with time to spare is a bit of a problem. > > I don't know it, and it's not opengl, but would something based on XUL work? > They've probably done most of the hard work already.
It would work, XUL + ECMAScript is quite a powerful environment (I've built some significant apps in it), but it only really makes text based widgets easy to manipulate, and its sloooow. > I'm currently working on an opengl user interface for a game I'm writing. Once > you get a scenegraph set up (so child widgets inherit parent transforms etc) > it's not too hard to get something working. Agreed. I'm half ported meterbridge to OpenGL and the code is actually simpler (and /much/ faster, even on my ageing laptop) than the native SDL drawing code. I wouldnt want to use OpenGL if you had a lot of things like scrolling text panes, but plugin UIs are mostly sliders, meters and graph displays which are all easy to do in OpenGL + pixmaps. - Steve
