A) Xinerama _does_ support open GL, at least with my matrox card, I can have openGL on one monitor of the two. That is a limitation of the card hardware, AFAIK, not of X. Still there are a lot of these cards around so openGL would not be very useful.
B)ergonomics Mutli head setups are extremely useful. I can easily see both monitors without turning my head, and in a glance I can see the state of several applications. Or I have the documentation in a browser on one monitor and the app on another. Much easier on the brain than constantly switching workspaces back and forth. In a studio there is also a lot of other gear that needs to be watched; mixing-desk, outboard equipment, talent etc. Using a multihead setup you can put the transport and the metering on a monitor near the console, and the editor window on a monitor optimally placed for "desk-work" ergonomics (eye height, keyboard at the right place etc) It is also adviced to move your eyefocus around during work to prevent RSI. (look out a window etc.) Focusing to much on a relatively tiny area all the time is very bad ergonomics. So head movement by itself is not bad, the opposite in fact. Gerard > From: Kjetil Svalastog Matheussen <[EMAIL PROTECTED]> > Benjamin Flaming: >> >> "People without working hardware acceleration" includes anyone >> using more >> than one monitor. X refuses to allow hardware acceleration with >> Xinerama. >> Since multiple monitors are central to my working style (and that of >> many >> recording studios), using OpenGL could have serious drawbacks. >> > > Programs where it makes sense using two or more monitors are in my opinion > seriously crippled. Its about 2.3 million times faster (rough guess) to > press a key (to switch to another view) than to turn your head. In > addition, you can get wiplash (or something similar) by turning your head > too much. Please explan why I'm wrong, if I am. > > > --
