On Thu, 29 Jan 2004 07:29 am, Tim Goetze wrote: > Dominic Genest wrote: > >Yes I am familiar with "mod" files which, more precisely, were born in the > >Amiga world. Generally speaking, they're best at techno songs. > > > >Mine are rather "piano only", classical-like, songs. Those usually sound > >better with midi sequencers. > > timidity comes with a fairly decent set of samples. it might just work > if you popen(3) it, directing its output to stdout so you can mix it > into your application's sound. upon EOF, you can simply repeat from > popen(). > > iirc, SDL has some MIDI/music capabilities based on timidity, too. but > i don't really know for sure.
There is also WildMidi that uses Timidity like configs and guspats but engineered specifically towards being used in games, as it's mainly a library, with a usable wrapper around it for Timidity like usage from a shell. http://wildmidi.sourceforge.net/ --markc
