If you want 'easy', I'd suggest using something like Python+PyGame rather than C++.
You'd probably find it easier to learn enought python than tackle the sound libraries for C++. Just my opinion. If you want any help with it, let me know. James On Sat, 22 Jan, 2005 at 09:22PM -0800, Jeffrey Brown spake thus: > Hi everyone. It's an honor to be read by you. I'm > not a professional programmer, but I wrote some > text-based C++ programs that quiz me on musical stuff, > and was so pleased that I want to do something similar > with musical tones. > > All I'll ever need is a library that will let me > playback a sample at a certain set of frequencies -- > like 6 at a time (bass tone, high tone, and a > four-note chord) -- until keyboard input signals it to > stop. In fact, even that's more than I need -- if > playing a sample is hard, I'd be perfectly happy > listening to square waves. > > I've looked at some audio libraries (OpenAL, > Penguinsound, Sound Object Library) but they're all > very intense, designed to do far more than I could > even understand, let alone want. > > Is there a non-threatening, perhaps even > easy-to-install, C++ library that will do what I have > in mind? > > (In case it's relevant, I run Mandrake Linux 10.1 > Official, KDE, ALSA, and an old Sound Blaster Live. I > often go to the San Fernando Valley LUG, in Los > Angeles, California.) > > > Thanks in advance, > Jeff > > > > > > __________________________________ > Do you Yahoo!? > All your favorites on one personal page ? Try My Yahoo! > http://my.yahoo.com > -- "I'd crawl over an acre of 'Visual This++' and 'Integrated Development That' to get to gcc, Emacs, and gdb. Thank you." (By Vance Petree, Virginia Power)
