On Saturday 29 January 2005 00.00, Jan Depner wrote: > Now, if you could just do the same with outboard reverbs... ;-)
Well, using a recorded impulse response with some sort of convolution algorithm works for real rooms, so why not virtual ones? However, you'd probably get some rather substantial "tweak latency", even with various shortcuts taken... And either way, at the cost of the kind of CPU power required to do this in real time, you might as well get a few more h/w reverbs! Maybe that'll change eventually, but since the expectations on quality tend to track the state of the art, the net result is that faster CPUs and DSPs just make everything harder to implement! ;-D //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality -----------------------------------------------. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time effects, scripting,... | `-----------------------------------> http://audiality.org -' --- http://olofson.net --- http://www.reologica.se ---
