On Tue, 2005-02-22 at 10:23 +0000, Steve Harris wrote: > On Tue, Feb 22, 2005 at 11:11:25 +0100, Andreas Kuckartz wrote: > > One could think about using 3D graphics hardware for audio DSP purposes. > > There > > are commercial projects which do that (only for Windows AFAIK). > > There are also some free projects, but IIUC, the kinds of precessing you > can do are quite limited, it has to be fairly high latency as you need to > move the audio data to the card in large blocks.
<ignorant question> So why can't you move smaller chunks more often? -- Florin Andrei http://florin.myip.org/
