On Tue, 2005-02-22 at 10:23 +0000, Steve Harris wrote:
> On Tue, Feb 22, 2005 at 11:11:25 +0100, Andreas Kuckartz wrote:
> > One could think about using 3D graphics hardware for audio DSP purposes. 
> > There
> > are commercial projects which do that (only for Windows AFAIK).
> 
> There are also some free projects, but IIUC, the kinds of precessing you
> can do are quite limited, it has to be fairly high latency as you need to
> move the audio data to the card in large blocks.

<ignorant question> So why can't you move smaller chunks more often?

-- 
Florin Andrei

http://florin.myip.org/

Reply via email to