On Tue, 2005-08-09 at 15:31 +0200, Clemens Ladisch wrote: > Jens M Andreasen wrote: > > What is type 2 ? > > Type 2 files contain several related tracks, like type 1, but instead > of being played in parallel, these tracks are to be used in some > unspecified way. > > For example, the background music in Monkey Island 2 uses one type 2 > file for each room where the other tracks contain endings/transitions > that are spliced into the main track when the figure leaves a room at > a specific time; or, when going from the graveyard to the tomb, the > music is blended to another track that plays the same melody with > different instruments for a more "closed" feeling.
Focus on the graveyard: Is the transition described in type 2, or is it programmed by the game designer? /j > > > Regards, > Clemens > --
