> I know basically nothing about audio technology. But given what > little I do know, here are some things that I think would be > relatively easy to do with OGD1 and, what shall we call it, OAC1: > - 60+ audio channels (pick your combination of in and out) > - (A specialized card could handle lots more channels) > - 24-bit precision per channel > - Sample rates in the hundreds of kilohertz > - Thousands of audio samples and MIDI instruments > - Sample-based and algorithmically-generated sound-effects > - Fourier analysis, band filters, mixing, and other sorts of math > stuff that if I could name it, you'd be impressed > - Noise-free signals (because we have experience with graphics) > - Accelerated "3D sound" > - Accelerated compression/decompression > - Lots of other things
This collection sounds very consumer great. Thousands of audio samples and MIDI instruments? wtf? Sample-based and algorithmically-generated sound-effects? Accelerated "3D sound"? Accelerated compression/decompression? I have a big freaking cpu for that stuff. Sounds very soundblaster esq. Apart from the 60+ channels which sounds like a really, really big rack mounting. If that is on xlr plugs or 1/4" it's huge. Also no discussion about non-soundbasteresq stuff like balanced in/out, decent pre's, hi-z inputs, dat optical in/out, master clock and clock source, etc. I think looking at the echo layla or maudio 1010 is somewhat more useful to most of us than 60 channels. Loki
