The resaon why I pushed for case folding was because Android userspace needed it, for backwards compatibiliy with previous implementationsm (which did use FAT), and the alternative we were replacing was this horrific wrapfs implementation which Al refused to accept because it a mess from a locking perspective; I could trivially lock up the kernel or cause file system corruptions using fsstress when wrapfs was in the picture.
Another use case was Valve who wanted to support Windows games that expcted case folding to work. (Microsoft Windows; the gift that keeps on giving...) In fact the engineer who worked on case folding was paid by Valve to do the work. That being said, I completely agree with Linus that case insensitivity is a nightmare, and I don't really care about performance. The use cases where people care about this don't have directories with a large number of entries, and we **really** don't want to encourage more use of case insensitive lookups. There's a reason why spent much effort improving the CLI tools' support for case folding. It's good enough that it works for Android and Valve, and that's fine. As far as Unicode changing over time, in practice, we don't really need to care. Unicode has promised not to make backwards incompatible changes; they might add new characters, for some ancient Mesopotamian script that only some academic care about, or a new set of emoji's. Fortunately, either the case folding tables aren't getting extended (emoji's don't have case to be folded; the ancient sumarian script might note have the concept of case in teh first place) or we just don't care (even if said sumarian script did *have* case folding, it's unlikely that a cell phone user or a Valve gamer would likely to care). I will readily admit that Unicode is something we didn't completely understand; never in my worst nightmares that someone would be silly/insane enough to add the concept of zero-width characters, including zero-width characters that end up changing how the character is displayed (e.g., a red heart versus a black spade differs only by adding a zero-width selector/shift character. Sigh....) Perhaps if we were going to do it all over, we might have only supported ASCII, or ISO Latin-1, and not used Unicode at all. But then I'm sure Valve or Android mobile handset manufacturers would be unhappy that this might not be good enough for some country that they want to sell into, like, say, Japan or more generally, any country beyond US and Europe. What we probably could do is to create our own table that didn't support all Unicode scripts, but only the ones which are required by Valve and Android. But that would require someone willing to do this work on a volunteer basis, or confinuce some company to pay to do this work. We could probably reduce the kernel size by doing this, and it would probably make the code more maintainable. I'm just not sure anyone thinks its worthwhile to invest more into it. In fact, I'm a bit surprised Kent decided he wanted to add this feature into bcachefs. Sometimes, partitioning a feature which is only needed for backwards compatibiltiy with is in fact the right approach. And throwing good money after bad is rarely worth it. Cheers, - Ted