Source: Timur Tabi ([EMAIL PROTECTED])
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On July 2nd, Crystal Space 0.13r012 was released, and 
apparently (although I haven't verified this myself) it 
compiles for OS/2.  A screenshot of the OS/2 version is 
available at 
http://crystal.linuxgames.com/scrshots/csos2.jpg.

A description from the webpage:

Crystal Space is a free (LGPL) and portable 3D engine 
written in C++. It supports true 6DOF, colored
lights, mipmapping, portals, mirrors, alpha transparency, 
reflecting surfaces, 3D sprites, scripting,
8-bit, 16-bit, and 32-bit display support, Direct3D 
hardware acceleration on Windows, Glide and
OpenGL hardware acceleration on Windows and Linux.

Crystal Space currently compiles and runs on Linux, general 
Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, 
Rhapsody, DOS, Amiga, and  Macintosh. It can optionally use 
Direct3D (Windows), GGI (Linux), Allegro (DOS), X11 
(Unix/Linux) and SVGALIB (Linux). It can also optionally 
use assembler routines (GCC/DJGPP, Visual C++ and Intel 
only currently) and MMX if the processor supports it.

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