From: Omar Sandoval <osan...@fb.com>

We need to ignore bits in the cleared mask when iterating over all set
bits.

Fixes: ea86ea2cdced ("sbitmap: ammortize cost of clearing bits")
Signed-off-by: Omar Sandoval <osan...@fb.com>
---
 include/linux/sbitmap.h | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index 92806a2dbab7..03f50fcedc79 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -265,12 +265,14 @@ static inline void __sbitmap_for_each_set(struct sbitmap 
*sb,
        nr = SB_NR_TO_BIT(sb, start);
 
        while (scanned < sb->depth) {
-               struct sbitmap_word *word = &sb->map[index];
-               unsigned int depth = min_t(unsigned int, word->depth - nr,
+               unsigned long word;
+               unsigned int depth = min_t(unsigned int,
+                                          sb->map[index].depth - nr,
                                           sb->depth - scanned);
 
                scanned += depth;
-               if (!word->word)
+               word = sb->map[index].word & ~sb->map[index].cleared;
+               if (!word)
                        goto next;
 
                /*
@@ -280,7 +282,7 @@ static inline void __sbitmap_for_each_set(struct sbitmap 
*sb,
                 */
                depth += nr;
                while (1) {
-                       nr = find_next_bit(&word->word, depth, nr);
+                       nr = find_next_bit(&word, depth, nr);
                        if (nr >= depth)
                                break;
                        if (!fn(sb, (index << sb->shift) + nr, data))
-- 
2.19.2

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