On Wed, May 25, 2016 at 01:11:38PM +0200, David Sterba wrote: > On Wed, May 25, 2016 at 08:33:45AM +0800, Qu Wenruo wrote: > > > > > > David Sterba wrote on 2016/05/24 11:51 +0200: > > > On Tue, May 24, 2016 at 08:31:01AM +0800, Qu Wenruo wrote: > > >>> This could be made static (with thread local storage) so the state does > > >>> not get regenerated all the time. Possibly it could be initialize from > > >>> some true random source, not time or pid. > > >> > > >> I also considered true random source like /dev/random, but since it's > > >> possible to wait for entropy pool, it would be quite slow and confusing > > >> for users. > > > > > > How would it be confusing? We'll once seed the random generator from > > > /dev/random, reading 3 * 16bit for the nrand generator context. > > > > Reading from /dev/random may sleep, until the entropy pool is filled. > > I know, but does this apply in our case? We're going to get just a few > bytes to seed. I want to avoid inventing own random number generation > schemes, so we'll use a standard random number source or API. > > /dev/random gives about 1-2MB/s of random data on several machines I've > tried.
Just use /dev/urandom? See, e.g. http://www.2uo.de/myths-about-urandom/ Hugo. -- Hugo Mills | Putting U back in Honor, Valor, and Trth. hugo@... carfax.org.uk | http://carfax.org.uk/ | PGP: E2AB1DE4 |
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