It depends on what you mean by C++.  Using classes and stream I/O isn't that
expensive.  When you start using templates, rtti, and STL and stuff your code
grows in size and the library requirements grow.

I'm doing a hybrid embedded project against 2.4 of the kernel.  It's closer
to a closed PC than a real embedded project though.

Guennadi Liakhovetski wrote:

> Hello
>
> Here's my next question: how generally bad is writing applications for
> embedded systems in C++? Problems - compiling (cross-compiling?),
> size? And in general - to what extent is it possible to write applications
> for embedded systems? My understanding is that they are VERY
> different... And what kernels are mainly used in ES's? 2.0.x, 2.2.x,
> 2.4.x?
>
> Thanks
> Guennadi


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