On 23-Oct-99 Cathryn Mataga wrote:
> Also, I'd say that the programming interface for multicast is pretty
> amazing.
> And that if this could work, then something like maybe a chat system could
> be done without any servers or anything. (Though maybe some FEC would
> be needed to make sure all the input gets through.) And all those sticky
> issues could be passed down to the OS, where they should be, by gum. So,
> if it ever works, I think it'd be worth it to try to set up some tunnels,
> if
> anyone else
> is interested in this.
>
I am.
For your interest (and to answer your question about dealing with missed
frames) see:
in EU: ftp://ftp.cs.vu.nl/pub/amoeba/amoeba_papers/group94.ps.Z
in US: ftp://ftp.cse.ucsc.edu/pub/amoeba/amoeba_papers/group94.ps.Z
Kaashoek, M.F., and Tanenbaum, A.S.: "Efficient Reliable Group
Communication for Distributed Systems" (submitted for publication, 1994)
Also see:
http://www.cs.vu.nl/vakgroepen/cs/amoeba_papers.html
There are some other interesting papers on there as well.
Dirk G1TLH
--
Dirk-Jan Koopman, Tobit Computer Co Ltd
At the source of every error which is blamed on the computer you will find
at least two human errors, including the error of blaming it on the computer.