I myself would go bltting a 2D image using OpenGL. Assuming of course you actually need fast block transfers, which I'm almost sure you don't. Well, you do, for smoother animation, but that's diferent (in order to do double buffering).
However, fractals and other parametric generated graphics can be done in any of the APIs.
Eli
On Sun, 23 Feb 2003 08:50:29 -0800 (PST), Shamir Adi <[EMAIL PROTECTED]> wrote:
Sorry, I forgot the little things...
What I want to do is 2D graphics. A good example of what I want are (but not limited to) fractals.
The language is C/C++.
No 3D, no UI, no work with image files (jpg, gif etc.)
And no connection to the famous Adi Shamir either...
Thanks for the comments until now. Adi.
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