I myself would go bltting a 2D image using OpenGL. Assuming of
course you actually need fast block transfers, which I'm almost
sure you don't.
Well, you do, for smoother animation, but that's diferent (in order
to do double buffering).

However, fractals and other parametric generated graphics can be done
in any of the APIs.

Eli

On Sun, 23 Feb 2003 08:50:29 -0800 (PST), Shamir Adi <[EMAIL PROTECTED]> wrote:

Sorry, I forgot the little things...

What I want to do is 2D graphics. A good example of
what I want are (but not limited to) fractals.

The language is C/C++.

No 3D, no UI, no work with image files (jpg, gif etc.)

And no connection to the famous Adi Shamir either...

Thanks for the comments until now.
Adi.


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