Hi All,
To fix the problem where unbound accelerators produce the character, add
'preserve[Control] = Control;' to the type 'IGNOREACCEL' in
'xkb/types/pc', as follows:
xkb/types/pc
...
type "IGNOREACCEL" {
modifiers = Control+Shift+Alt;
preserve[Control] = Control; // this line is new
map[none] = Level1;
map[Shift] = Level2;
map[Control] = Level3;
map[Control+Shift] = Level3;
map[Alt] = Level3;
map[Alt+Shift] = Level3;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "IgnoredAccelerator";
};
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