At this moment I'm writing the words backwards, using a function  I'd written a 
very long time ago and it's a bit buggy.

I think that someone should go over SDL and add some serious language support 
according to unicode standard.


On Wednesday 22 June 2005 06:57, Yoni Levy wrote:
> Hi,
> I will not anwer your question but rather add one (sorry):
> I've tried translating a SDL_ttf based game (fish fillets), and ran into 
> a problem - hebrew is presented  from left to right, instead of right to 
> left ..
> Did you find a solution to this issue ?
> 
> (I'm starting to develop small SDL games, and will probably need this in 
> the future ..)
> 
> Thanks, Yoni
> 
> Ido Kanner wrote:
> 
> >Hi,
> >
> >The game http://lwars.sourceforge.net/index.php uses SDL_ttf. Recently it 
> >added
> >support for languages, and I placed an Hebrew translation for this game.
> >
> >The developer noted that the rendering of Hebrew with SDL_ttf takes more then
> >100% time then any other language he tested in Linux (while he can not find 
> >the
> >problem in Windows version of SDL_ttf).
> >
> >Is that a known issue of SDL_ttf, and if so does any one knows a good 
> >selution
> >for it ?
> >
> >Thanks,
> >
> >Ido
> >
> >
> >
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> >  
> >
> 
> 

Ido
-- 
Computer, n.:
        An electronic entity which performs sequences of useful steps in a
        totally understandable, rigorously logical manner.  If you believe
        this, see me about a bridge I have for sale in Manhattan.

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