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Message-ID: <[EMAIL PROTECTED]>
From: Philip S Tellis <[EMAIL PROTECTED]>
Sender: [EMAIL PROTECTED]
To: Linux Users <[EMAIL PROTECTED]>,
   <[EMAIL PROTECTED]>
Subject: [OT] [ACM] Seminar on Game AI by Amit Rao @ NCST
Date: Thu, 23 Jan 2003 13:32:58 +0530 (IST)

ACM Seminar - Game AI

Friday, January 24, 2003 - 6:30 p.m.
Speaker: Amit Rao
Venue: Lecture Theatre, NCST, Juhu
Entrance: Free (as in beer)

Abstract: Gaming-AI, like any other discipline related to games, evolved
away from the strictly academic to a more 'real-time- hack' approach which
relies heavily on pre-compiled or hard coded information. This trend has
been changing slowly, as more and more processing power is available to the
AI module in games. Game-developers have started looking in the direction
of academic research and have tried to duplicate their success in fields
like graphics, where games are state-of-the-art in terms of algorithms and
technologies. In this seminar we discuss some of the initial attempts and
problems being faced by developers. We also briefly explore the academic
techniques which have been exploited in games and the need for game AI to
be different, at least in the near future.

About the Speaker: Amit Rao is currently working at NCST as Visiting
Software Engineer in the Graphics Division. He is passionate about games in
both the player and the programmer sense. He is working on developing a
robust game engine for NCST, which is capable of pumping out world class
content. His large-scale professional plans have always revolved around
games and game design, and so he has a permanent unshakeable belief that
this is the right field for him to be in. His interests are real-time 3D
graphics and AI integration into the gaming-pipeline.

Getting to NCST: see the map at http://www.ncst.ernet.in/contactus/ 
(the first map on that page)


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-- 
Raj Mathur                [EMAIL PROTECTED]      http://kandalaya.org/
                      It is the mind that moves


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