First off, I've never made a patch before, which I guess I better learn, but for now if anyone wants to add the device_type for the Logitech Force 3D Pro Joystick to hid-lgff.c, it's { 0x046d, 0xc286, ff_joystick }.

Now for a few follow up questions (this is a whole lot of new stuff, so bear with me).

1) I'm gathering that Logitech keeps their hid reports secret and non-standard, or else I'd just be using the HID PID driver? So, were the values in the reports found in hid_lgff_play discovered through trial and error? How would I find what the report for FF_SPRING should look like?

2) Previous question assumes that is where I should implement the effect since ml->play_effect is referencing that function in ff_memless.c. But it sounded like Anssi was recommending doing a spring->constant conversion akin to what looks like a periodic->rumble conversion in ml_combine_effects?

Thanks,
Rick

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