On Wed, May 8, 2013 at 1:05 PM, Dmitry Torokhov
<[email protected]> wrote:
> Or you have your library that provides ABS->BTN translation.
>
> You can even have your API structured such that consumer provides list
> of events it is interested in and the library tries to synthesize
> missing events if it can.
That's in the plans.
> So we already have:
>
> #define BTN_A 0x130
> #define BTN_B 0x131
> #define BTN_C 0x132
> #define BTN_X 0x133
> #define BTN_Y 0x134
> #define BTN_Z 0x135
> #define BTN_TL 0x136
> #define BTN_TR 0x137
> #define BTN_TL2 0x138
> #define BTN_TR2 0x139
> #define BTN_SELECT 0x13a
> #define BTN_START 0x13b
> #define BTN_MODE 0x13c
> #define BTN_THUMBL 0x13d
> #define BTN_THUMBR 0x13e
>
> So if we really want to have BTN_NORTH, etc, we want to alias existing
> ones.
The problem is that the alias differs with hardware. BTN_A would be:
- BTN_SOUTH on xbox gamepads
- BTN_EAST on nintendo gamepads and ouya
Nintendo is:
A -> WEST
B -> SOUTH
X -> NORTH
Y -> EAST
While Microsoft is:
A -> SOUTH
B -> EAST
X -> WEST
Y -> NORTH
They're mirror images of each other. So just aliasing is going to
break something.
Todd.
--
Todd Showalter, President,
Electron Jump Games, Inc.
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