Our gamepad API (./Documentation/input/gamepad.txt) clearly defines rules
how to map buttons for gamepads. A wiimote can easily be used as gamepad
and provides most of the features. Unfortunately, the gamepad API didn't
exist when hid-wiimote was written.

This patch changes the button-mappings to comply to gamepad rules. For
compatibility reasons, we keep the old mappings if legacy-mode was
enabled.

Signed-off-by: David Herrmann <[email protected]>
---
 drivers/hid/hid-wiimote-modules.c | 49 ++++++++++++++++++++++++++++-----------
 1 file changed, 36 insertions(+), 13 deletions(-)

diff --git a/drivers/hid/hid-wiimote-modules.c 
b/drivers/hid/hid-wiimote-modules.c
index 6b61f01..372fec1 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -48,7 +48,7 @@
  * It uses the shared input device.
  */
 
-static const __u16 wiimod_keys_map[] = {
+static const __u16 wiimod_keys_map_legacy[] = {
        KEY_LEFT,       /* WIIPROTO_KEY_LEFT */
        KEY_RIGHT,      /* WIIPROTO_KEY_RIGHT */
        KEY_UP,         /* WIIPROTO_KEY_UP */
@@ -62,29 +62,48 @@ static const __u16 wiimod_keys_map[] = {
        BTN_MODE,       /* WIIPROTO_KEY_HOME */
 };
 
+static const __u16 wiimod_keys_map[] = {
+       BTN_DPAD_LEFT,          /* WIIPROTO_KEY_LEFT */
+       BTN_DPAD_RIGHT,         /* WIIPROTO_KEY_RIGHT */
+       BTN_DPAD_UP,            /* WIIPROTO_KEY_UP */
+       BTN_DPAD_DOWN,          /* WIIPROTO_KEY_DOWN */
+       BTN_START,              /* WIIPROTO_KEY_PLUS */
+       BTN_SELECT,             /* WIIPROTO_KEY_MINUS */
+       BTN_TRIGGER_HAPPY1,     /* WIIPROTO_KEY_ONE */
+       BTN_TRIGGER_HAPPY2,     /* WIIPROTO_KEY_TWO */
+       BTN_SOUTH,              /* WIIPROTO_KEY_A */
+       BTN_TR,                 /* WIIPROTO_KEY_B */
+       BTN_MODE,               /* WIIPROTO_KEY_HOME */
+};
+
 static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
 {
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
+       const __u16 *map = wiimod_keys_map;
+
+       if (wdata->state.flags & WIIPROTO_FLAG_LEGACY)
+               map = wiimod_keys_map_legacy;
+
+       input_report_key(wdata->input, map[WIIPROTO_KEY_LEFT],
                                                        !!(keys[0] & 0x01));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_RIGHT],
                                                        !!(keys[0] & 0x02));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_DOWN],
                                                        !!(keys[0] & 0x04));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_UP],
                                                        !!(keys[0] & 0x08));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_PLUS],
                                                        !!(keys[0] & 0x10));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_TWO],
                                                        !!(keys[1] & 0x01));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_ONE],
                                                        !!(keys[1] & 0x02));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_B],
                                                        !!(keys[1] & 0x04));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_A],
                                                        !!(keys[1] & 0x08));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_MINUS],
                                                        !!(keys[1] & 0x10));
-       input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
+       input_report_key(wdata->input, map[WIIPROTO_KEY_HOME],
                                                        !!(keys[1] & 0x80));
        input_sync(wdata->input);
 }
@@ -92,11 +111,15 @@ static void wiimod_keys_in_keys(struct wiimote_data 
*wdata, const __u8 *keys)
 static int wiimod_keys_probe(const struct wiimod_ops *ops,
                             struct wiimote_data *wdata)
 {
+       const __u16 *map = wiimod_keys_map;
        unsigned int i;
 
+       if (wdata->state.flags & WIIPROTO_FLAG_LEGACY)
+               map = wiimod_keys_map_legacy;
+
        set_bit(EV_KEY, wdata->input->evbit);
        for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
-               set_bit(wiimod_keys_map[i], wdata->input->keybit);
+               set_bit(map[i], wdata->input->keybit);
 
        return 0;
 }
-- 
1.8.4.1

--
To unsubscribe from this list: send the line "unsubscribe linux-input" in
the body of a message to [email protected]
More majordomo info at  http://vger.kernel.org/majordomo-info.html

Reply via email to