> Ahh... please disregard this. 2/5 should have the same fix for zero force
> as
> we have right now - it should effectively stop the effect when the force
> is zero.

Hi,
We need to think carefully on this as a '+10' combined with '-10' force
will result in '0'; however we do not want to deactivate the wheel
(no-resistance mode) as this will result in 'ticking' on the wheel as
force transitions through 0.... ideally we'd need to know that there are
no forces set.

I'll attempt to build these patches this week and give them a test,
Simon.


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