3.2.79-rc1 review patch.  If anyone has any objections, please let me know.

------------------

From: Simon Guinot <[email protected]>

commit 59ceeaaf355fa0fb16558ef7c24413c804932ada upstream.

In __request_region, if a conflict with a BUSY and MUXED resource is
detected, then the caller goes to sleep and waits for the resource to be
released.  A pointer on the conflicting resource is kept.  At wake-up
this pointer is used as a parent to retry to request the region.

A first problem is that this pointer might well be invalid (if for
example the conflicting resource have already been freed).  Another
problem is that the next call to __request_region() fails to detect a
remaining conflict.  The previously conflicting resource is passed as a
parameter and __request_region() will look for a conflict among the
children of this resource and not at the resource itself.  It is likely
to succeed anyway, even if there is still a conflict.

Instead, the parent of the conflicting resource should be passed to
__request_region().

As a fix, this patch doesn't update the parent resource pointer in the
case we have to wait for a muxed region right after.

Reported-and-tested-by: Vincent Pelletier <[email protected]>
Signed-off-by: Simon Guinot <[email protected]>
Tested-by: Vincent Donnefort <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
Signed-off-by: Ben Hutchings <[email protected]>
---
 kernel/resource.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

--- a/kernel/resource.c
+++ b/kernel/resource.c
@@ -886,9 +886,10 @@ struct resource * __request_region(struc
                if (!conflict)
                        break;
                if (conflict != parent) {
-                       parent = conflict;
-                       if (!(conflict->flags & IORESOURCE_BUSY))
+                       if (!(conflict->flags & IORESOURCE_BUSY)) {
+                               parent = conflict;
                                continue;
+                       }
                }
                if (conflict->flags & flags & IORESOURCE_MUXED) {
                        add_wait_queue(&muxed_resource_wait, &wait);

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