On Wed, Apr 20, 2016 at 10:15:09PM +0800, Pan Xinhui wrote:
> >> +static struct pv_node *pv_lookup_hash(struct qspinlock *lock)
> >> +{
> >> +  unsigned long offset, hash = hash_ptr(lock, pv_lock_hash_bits);
> >> +  struct pv_hash_entry *he;
> >> +
> >> +  for_each_hash_entry(he, offset, hash) {
> >> +          struct qspinlock *l = READ_ONCE(he->lock);
> >> +
> >> +          if (l == lock)
> > 
> > The other loop writes:
> > 
> >             if (READ_ONCE(he->lock) == lock)
> > 
> Maybe because we check l is NULL or not later. So save one load.

Ah duh, yes.

> >> +                  return READ_ONCE(he->node);
> >> +          /*
> >> +           * Presence of an empty slot signal the end of search. We
> >> +           * may miss the entry, but that will limit the amount of
> >> +           * time doing the search when the desired entry isn't there.
> >> +           */
> >> +          else if (!l)
> >> +                  break;
> > 
> > That 'else' is entirely pointless. Also, why isn't this: return NULL;
> > 
> >> +  }
> >> +  return NULL;
> > 
> > and this BUG() ?
> > 
> It's not a bug, the lock might not be stored in the hashtable. in unlock 
> function, we will unhash the lock, then what will happen is:

It should be if the above becomes a return NULL, no?

If we can iterate the _entire_ hashtable, this lookup can be immensely
expensive and we should not be doing it inside of a wait-loop.

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