From: Wang Nan <[email protected]>

Use 'trigger' to model operations which need to be executed when an
event (a signal, for example) is observed.

States and transits:

 OFF--(on)--> READY --(hit)--> HIT
                ^               |
                |            (ready)
                |               |
                 \_____________/

is_hit and is_ready are two key functions to query the state of a
trigger. is_hit means the event already happen; is_ready means the
trigger is waiting for the event.

Signed-off-by: Wang Nan <[email protected]>
Acked-by: Adrian Hunter <[email protected]>
Cc: He Kuang <[email protected]>
Cc: Jiri Olsa <[email protected]>
Cc: Masami Hiramatsu <[email protected]>
Cc: Namhyung Kim <[email protected]>
Cc: Zefan Li <[email protected]>
Cc: [email protected]
Link: 
http://lkml.kernel.org/r/[email protected]
Signed-off-by: Arnaldo Carvalho de Melo <[email protected]>
---
 tools/perf/util/trigger.h | 94 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 94 insertions(+)
 create mode 100644 tools/perf/util/trigger.h

diff --git a/tools/perf/util/trigger.h b/tools/perf/util/trigger.h
new file mode 100644
index 000000000000..e97d7016d771
--- /dev/null
+++ b/tools/perf/util/trigger.h
@@ -0,0 +1,94 @@
+#ifndef __TRIGGER_H_
+#define __TRIGGER_H_ 1
+
+#include "util/debug.h"
+#include "asm/bug.h"
+
+/*
+ * Use trigger to model operations which need to be executed when
+ * an event (a signal, for example) is observed.
+ *
+ * States and transits:
+ *
+ *
+ *  OFF--(on)--> READY --(hit)--> HIT
+ *                 ^               |
+ *                 |            (ready)
+ *                 |               |
+ *                  \_____________/
+ *
+ * is_hit and is_ready are two key functions to query the state of
+ * a trigger. is_hit means the event already happen; is_ready means the
+ * trigger is waiting for the event.
+ */
+
+struct trigger {
+       volatile enum {
+               TRIGGER_ERROR           = -2,
+               TRIGGER_OFF             = -1,
+               TRIGGER_READY           = 0,
+               TRIGGER_HIT             = 1,
+       } state;
+       const char *name;
+};
+
+#define TRIGGER_WARN_ONCE(t, exp) \
+       WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in 
%s()\n", \
+                 t->name, t->state, __func__)
+
+static inline bool trigger_is_available(struct trigger *t)
+{
+       return t->state >= 0;
+}
+
+static inline bool trigger_is_error(struct trigger *t)
+{
+       return t->state <= TRIGGER_ERROR;
+}
+
+static inline void trigger_on(struct trigger *t)
+{
+       TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
+       t->state = TRIGGER_READY;
+}
+
+static inline void trigger_ready(struct trigger *t)
+{
+       if (!trigger_is_available(t))
+               return;
+       t->state = TRIGGER_READY;
+}
+
+static inline void trigger_hit(struct trigger *t)
+{
+       if (!trigger_is_available(t))
+               return;
+       TRIGGER_WARN_ONCE(t, TRIGGER_READY);
+       t->state = TRIGGER_HIT;
+}
+
+static inline void trigger_off(struct trigger *t)
+{
+       if (!trigger_is_available(t))
+               return;
+       t->state = TRIGGER_OFF;
+}
+
+static inline void trigger_error(struct trigger *t)
+{
+       t->state = TRIGGER_ERROR;
+}
+
+static inline bool trigger_is_ready(struct trigger *t)
+{
+       return t->state == TRIGGER_READY;
+}
+
+static inline bool trigger_is_hit(struct trigger *t)
+{
+       return t->state == TRIGGER_HIT;
+}
+
+#define DEFINE_TRIGGER(n) \
+struct trigger n = {.state = TRIGGER_OFF, .name = #n}
+#endif
-- 
2.5.5

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