Here are a bunch of miscellaneous fixes for 3D I've come up with while
doing a bunch of piglit runs.  One has a new IGT test sent out, and
I've got a test almost ready for large CLs.

Eric Anholt (6):
  drm/vc4: Use drm_free_large() on handles to match its allocation.
  drm/vc4: Use drm_malloc_ab to fix large rendering jobs.
  drm/vc4: Fix handling of a pm_runtime_get_sync() success case.
  drm/vc4: Free hang state before destroying BO cache.
  drm/vc4: Fix overflow mem unreferencing when the binner runs dry.
  drm/vc4: Fix oops when userspace hands in a bad BO.

 drivers/gpu/drm/vc4/vc4_drv.c |  6 +++---
 drivers/gpu/drm/vc4/vc4_drv.h |  9 +++++++++
 drivers/gpu/drm/vc4/vc4_gem.c | 18 +++++++++---------
 drivers/gpu/drm/vc4/vc4_irq.c |  4 +++-
 4 files changed, 24 insertions(+), 13 deletions(-)

-- 
2.8.1

Reply via email to