The irq was disabled before reading from the gameport. After reading
we should enable it. Instead we were restoring it back to the previous
state before starting the do-while loop.

Signed-off-by: Sudip Mukherjee <sudip.mukher...@codethink.co.uk>
---
 drivers/input/joystick/analog.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c
index 3d8ff09..faa90bc 100644
--- a/drivers/input/joystick/analog.c
+++ b/drivers/input/joystick/analog.c
@@ -275,7 +275,7 @@ static int analog_cooked_read(struct analog_port *port)
                local_irq_disable();
                this = gameport_read(gameport) & port->mask;
                now = get_time();
-               local_irq_restore(flags);
+               local_irq_enable();
 
                if ((last ^ this) && (delta(loop, now) < loopout)) {
                        data[i] = last ^ this;
-- 
1.9.1

Reply via email to