From: Omar Sandoval <osan...@fb.com> If we have a bunch of high-numbered bits allocated and then we resize the struct sbitmap_queue, when those bits get cleared, we'll update the hint and then have to re-randomize it repeatedly. Avoid that by checking that the cleared bit is still a valid hint. No measurable performance difference in the common case.
Signed-off-by: Omar Sandoval <osan...@fb.com> --- Jens, Small tweak to patch 6 that occurred to me after I sent the series out. Feel free to fold it in to patch 6 or apply it separately as you see fit. Thanks! lib/sbitmap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/sbitmap.c b/lib/sbitmap.c index f736c52..e408089 100644 --- a/lib/sbitmap.c +++ b/lib/sbitmap.c @@ -321,7 +321,7 @@ void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, { sbitmap_clear_bit(&sbq->sb, nr); sbq_wake_up(sbq); - if (likely(!sbq->round_robin)) + if (likely(!sbq->round_robin && nr < sbq->sb.depth)) *per_cpu_ptr(sbq->alloc_hint, cpu) = nr; } EXPORT_SYMBOL_GPL(sbitmap_queue_clear); -- 2.9.3