On Sat, 2016-09-24 at 18:32 +0200, SF Markus Elfring wrote:
> > > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, 
> > > struct gameport_driver *dr
> > >   unsigned long flags;
> > >   unsigned char u;
> > 
> >  
> > > - printk(KERN_INFO "joydump: ,------------------ START 
> > > ----------------.\n");
> > > - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
> > > - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
> > > + pr_info(",------------------ START ----------------.\n"
> > > +         "| Dumping: %30s |\n"
> > > +         "| Speed: %28d kHz |\n",
> > > +         gameport->phys,
> > > +         gameport->speed);
> 
> 
> > Not the same output.
> 
> 
> Should the desired output be the same when the relevant data are passed by a 
> single function call
> (instead of three as before)?

Adding a singleton for a pr_fmt #define constant string and
updating the printk subsystem to prepend that constant string
to each use of a pr_<level> at runtime would be an improvement
as it could reduce constant data used by the format strings.

That would be a _real_ improvement.

Please try to implement something like that before submitting
more of these incorrect patches.

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