Michael K. Edwards wrote:
State machines are much harder to write without going through a real on-paper design phase first. But multi-threaded code is much harder for a team of average working coders to write correctly, judging from the numerous train wrecks that I've been called in to salvage over the last ten years or so.
I have to agree; state machines are harder to design and read, but multithreaded programs are harder to write and debug _correctly_.
Another way of putting it is that the threadlet approach is easier to do, but harder to do _right_.
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