On 01/20/2017 06:29 AM, Hans Verkuil wrote:
On 01/07/2017 03:11 AM, Steve Longerbeam wrote:
+
+static const struct v4l2_ctrl_config prpenc_std_ctrl[] = {
+       {
+               .id = V4L2_CID_HFLIP,
+               .name = "Horizontal Flip",
+               .type = V4L2_CTRL_TYPE_BOOLEAN,
+               .def =  0,
+               .min =  0,
+               .max =  1,
+               .step = 1,
+       }, {
+               .id = V4L2_CID_VFLIP,
+               .name = "Vertical Flip",
+               .type = V4L2_CTRL_TYPE_BOOLEAN,
+               .def =  0,
+               .min =  0,
+               .max =  1,
+               .step = 1,
+       }, {
+               .id = V4L2_CID_ROTATE,
+               .name = "Rotation",
+               .type = V4L2_CTRL_TYPE_INTEGER,
+               .def =   0,
+               .min =   0,
+               .max = 270,
+               .step = 90,
+       },
+};
Use v4l2_ctrl_new_std() instead of this array: this avoids duplicating 
information
like the name and type.

If this is also done elsewhere, then it should be changed there as well.

done.

Steve

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